Reviewed · SELF-GUIDED TOURS
SPYTRAIL: Hunt for the Mole (Self-Guided Adventure Walk)
SPYTRAIL: Hunt for the Mole turns central London into a self-guided spy puzzle, sending you from Trafalgar Square through a 5km route of visual clues and location tasks. I like the freedom to play at any time in daylight and the way the story lets you choose whether to act as hero or villain. I also like that you can pause for lunch, a drink, or a rest without losing the thread. The main caution is setup: your gamecode is sent by message after booking, and one group needed more than 30 minutes of help before getting started.
This is a good fit if you enjoy history, walking, and light problem-solving more than a standard guided tour. The route is central, private, and wheelchair and buggy accessible with six step-free detours, but you should still allow more than two hours if you plan to stop along the way or use the clues at a relaxed pace.
Key points at a glance

- A 5km spy route from Trafalgar Square: You start and finish in one of London’s easiest central meeting points.
- Telegram runs the adventure: You receive a unique gamecode, instructions, clues, and map tasks on your smartphone.
- Play at your own speed: No time slot is needed, and you can pause, ask for hints, or skip a task.
- A story with choices: The open-ended plot lets you decide if your role is heroic or villainous.
- Six step-free detours: The route is designed to be wheelchair and buggy accessible.
- Eleven language options: English, French, German, Italian, Spanish, Portuguese, Russian, Japanese, Chinese, Korean, and Arabic are available.
Starting the mission at Trafalgar Square

Trafalgar Square is a sensible launch point. It is easy to reach by public transport, familiar to most visitors, and central enough to put you close to several parts of London without requiring a long transfer before the game begins.
You do not meet a guide or join a larger party. Instead, you activate the gamecode on Telegram and receive the opening message. That message sets the scene, gives you your first task, and turns the square into the starting point for a spy story.
This opening suits people who like to get moving quickly. You are not spending time listening to a long briefing or waiting for a group to gather. The tradeoff is that you need to be comfortable with your phone before you start. Telegram must already be installed, and you need a working data connection.
The gamecode is not available through the standard Tripadvisor ticket link. It is manually generated and sent by message after booking. I would check your messages before heading to Trafalgar Square, rather than arriving and expecting the ticket link to launch the game automatically.
More self-guided tours in London:
- Westminster Abbey Entrance Ticket Including Audio Guide
★ 4.0 · 661 reviews - Windsor Castle Tour from London with Transportation & Audio Guide
★ 3.5 · 222 reviews - London Panoramic Open Top Bus Tour with Audio Guide
★ 4.0 · 209 reviews
Following clues through central London
The route covers about 5km and returns to Trafalgar Square. The exact appeal is not simply the distance. You are asked to look more closely at the city around you, using visual details, map navigation, and location-based tasks to move the story along.
That changes the feel of a normal sightseeing walk. Instead of following a guide who points out every feature, you work out what matters. A building, sign, street detail, or public space may become part of the next problem. The game asks you to pay attention, but it does not demand advanced puzzle skills.
The route is described as central, and one participant found places they would otherwise have missed. That is an important part of the value. You are not paying only for a walk between famous sights. You are getting a reason to turn your head, check your surroundings, and take streets at a slower pace.
Still, this is not a traditional history tour with a guide explaining each landmark in detail. The historical information comes as part of the clues and story. If you want a full lecture on London’s past, choose a guided city tour instead. If you enjoy picking up facts while solving a mystery, this format should suit you better.
How the Telegram game works

Telegram is the control center for the experience. After you receive your unique code, the game sends step-by-step instructions and keeps you moving through the route.
The system includes three useful commands:
- /ROUTE: Helps you find your way.
- /HINT: Gives assistance when a clue slows you down.
- /SKIP: Lets you move on when you prefer not to wrestle with one task.
These options make the game less stressful than a strict scavenger hunt. You are not trapped at one location because a single puzzle has defeated your group. You can try to solve it, request a hint, or skip ahead.
I especially like that the activity is framed as an adventure walk, not a race. You can stop for food or a drink, rest if needed, or explore a side street. The story can fit around your day instead of forcing your day to fit around a fixed tour schedule.
The flexible design also explains why the advertised duration is about two hours rather than a hard finish time. The route itself is roughly 5km, but your pace depends on how quickly you solve clues and how many breaks you take. One group stopped for lunch and completed only about 25 percent of the game before ending their outing. That is not a fault in the route, but it shows that the game works best when you protect enough time for it.
Choosing hero or villain
The story is open-ended, with a choice between playing the hero or the villain. That gives the activity more personality than a simple list of questions.
Your decisions help shape the mood of the walk. You are not only trying to reach the next location. You are also following an unfolding spy plot filled with uncertainty, possible truths, and moments when you need to decide what to do next.
This format works well for families with older children, groups of friends, and adults who enjoy trivia. The game is aimed at adults or teens with an interest in history, walking, and light problem-solving. Younger children may not get much from it if they are not comfortable reading instructions or thinking through clues.
The experience is private, so your group can debate answers without strangers listening in. That is useful for mixed groups. One person may be good at map reading, another at spotting visual clues, and another at remembering historical details. The game gives everyone a role without requiring one person to act as a formal leader.
More walking tours in London:
- Tour for Muggles The Ultimate Harry Potter Walking Tour in London
★ 5.0 · 4,684 reviews - London Jack The Ripper Guided Walking Tour
★ 5.0 · 3,131 reviews - Changing of the Guard Guided Walking Tour in London
★ 5.0 · 1,793 reviews - The Great British Rock and Roll Walking Tour
★ 5.0 · 1,371 reviews
What makes the walk different from a guided tour
A live guide can answer questions, add personal stories, and adjust the pace on the spot. SPYTRAIL gives you none of that, but it offers a different kind of freedom.
You decide when to begin during daylight hours. There is no assigned time slot, and only your group participates. You can stop when someone needs a break, take a detour for food, or spread the experience across a relaxed afternoon.
That flexibility matters in London, where weather, meal times, and changing energy levels can disrupt a tightly timed itinerary. It also makes the activity easier to fit around other plans. You do not need to enter an attraction, and the route itself does not depend on admission tickets.
The downside is that help comes through commands and messages rather than a person walking beside you. If you prefer immediate explanations, personal stories, or a guide who handles navigation, this may feel too hands-off. The setup issue reported by one group is a reminder that a self-guided experience still needs a little technical preparation.
Access, walking effort, and practical comfort
The route is about 5km, so you should expect a moderate amount of walking. The operator recommends a moderate physical fitness level, but the activity is not a race and you can rest along the way.
Wheelchair and buggy access is built into the route through six step-free detours. That is useful, but you should expect the game to send you through alternate paths when needed. The detours are part of the route design, not a separate escort service.
Service animals are allowed, and the starting point is near public transportation. Food, drinks, transport, and attraction entry are not included. Since no attractions are required, your main extra costs are whatever you choose to buy during the walk.
I would wear comfortable shoes and keep your phone charged. Those are practical needs for any 5km phone-led activity, especially one that uses maps and messages throughout. A portable battery is also sensible, though it is not supplied.
Is $13.59 a fair price?
At $13.59 per person, this is priced below many guided London sightseeing experiences. The value depends on how much your group enjoys solving clues and how fully you use the route.
For two people, the price buys a private activity with a complete story, map navigation, visual tasks, and the freedom to choose your start time. For a family or group of friends, it can be a cost-effective way to spend a few hours without paying separate entry fees.
The price looks less attractive if you want a guide to explain every landmark or if your group is likely to stop after only a short section. The partial-play example is worth keeping in mind. Lunch, accessibility needs, or a busy day can reduce the amount of the game you complete.
I see the strongest value for people who treat the walk as both entertainment and sightseeing. You are paying for a structured reason to explore central London, not for transportation or admission to a major attraction.
Languages and group style
The game is available in 11 languages: English, French, German, Italian, Spanish, Portuguese, Russian, Japanese, Chinese, Korean, and Arabic. That makes the activity more usable for international groups and for families who prefer to solve clues in a language other than English.
Because the game is private, you can set your own rhythm and discuss each answer openly. A group of teenagers can compete over clues, while adults can take a slower approach and stop for refreshments.
The format also makes it easy to include people with different interests. Someone who enjoys history can focus on context. Someone who prefers puzzles can lead the answers. Someone who simply wants to walk through central London can follow the route and enjoy the setting.
The setup issue you should plan for
The biggest practical concern is not the walk itself. It is the handoff between booking and starting.
The gamecode is manually generated and sent after booking, and it does not appear through the Tripadvisor ticket link. One group needed more than half an hour of assistance to connect and begin. That delay caused frustration, even though the activity itself later proved fun for the group’s three teenage grandchildren.
I would allow time before reaching Trafalgar Square to confirm that the message has arrived and that Telegram is working. If something is unclear, contact SideWalks before your planned start rather than waiting until the group is standing in the square.
The provider’s contact response identifies Alex from SideWalks, which is useful to know if you need help with activation. Once you are moving, the route instructions and the /ROUTE, /HINT, and /SKIP commands are designed to keep the game going.
Who should book Hunt for the Mole?
I would choose this for:
- Adults and teens who enjoy puzzles without wanting a hard test.
- Friends who want a private activity with a shared goal.
- Families with older children who can read and follow phone instructions.
- History fans who like finding facts through clues.
- Visitors who want a flexible afternoon rather than a fixed tour time.
- Wheelchair users and families with buggies who need a route with step-free alternatives.
I would think twice if your group dislikes smartphone activities, wants a live guide, or has little patience for setup. I would also avoid scheduling it immediately before another fixed booking. The walk is listed at about two hours, but pauses, hints, detours, and lunch can extend your outing.
Should you book this London spy walk?
Book it if you want a low-cost, private way to explore central London while solving a light mystery. The strongest points are the flexible start time, the 5km route, the choice between hero and villain, and the chance to notice parts of the city you might otherwise pass.
Before booking, make sure everyone is happy using Telegram and walking several kilometers. Check that the gamecode has arrived, and leave room in your schedule for a relaxed pace. If your group can handle that small amount of preparation, Hunt for the Mole offers a playful change from a standard sightseeing walk without the cost or commitment of a full guided tour.
FAQ
Where does SPYTRAIL: Hunt for the Mole start?
The activity starts at Trafalgar Square, Trafalgar Square, London WC2N 5DS, UK.
Where does the game finish?
The route ends back at Trafalgar Square, the same place where it begins.
How long does the experience take?
The walk takes approximately two hours, though stops, rests, lunch, hints, and detours can make the outing longer.
How far is the route?
The route is about 5km.
Do I need to book a time slot?
No. You can play any day and at any time during daylight hours within the stated operating period.
What do I need to take part?
You need a smartphone, a data connection, and the Telegram Messenger app. Food, drinks, transport, and attraction entry are not included.
How do I receive the gamecode?
The unique gamecode is manually generated and sent by message after booking. It cannot be accessed through the Tripadvisor ticket link.
Is the route wheelchair and buggy accessible?
Yes. The route is wheelchair and buggy accessible through six step-free detours.
What languages are available?
The game is available in English, French, German, Italian, Spanish, Portuguese, Russian, Japanese, Chinese, Korean, and Arabic.
Just added in London
- The Beatles and a Secret pub★ 4.5 · 36 reviews
- The Beatles & Liverpool Magical Mystery Tour from London★ 4.5 · 80 reviews
- Airport Coach Service from Heathrow to Oxford★ 3.5 · 67 reviews
- The Beatles Magical History Black Taxi Tour London★ 5.0 · 51 reviews
- The Beatles London walking tour. From Abbey Road to the Roof Top★ 5.0 · 61 reviews
- Private The Beatles Taxi Tour in London★ 5.0 · 12 reviews
- The Beatles London Walk★ 4.5 · 120 reviews
- Dinner and Jazz Cruise on the River Thames★ 4.0 · 140 reviews
Self-Guided Tours, compared.

Westminster Abbey Entrance Ticket Including Audio Guide
Read our review →
Golden Tours York Hop-on Hop-off Open Top Bus Tour with Audio Guide
Read our review →
Windsor Castle Tour from London with Transportation & Audio Guide
Read our review →
London Panoramic Open Top Bus Tour with Audio Guide
Read our review →
Emirates Stadium and Arsenal Museum Entrance Ticket Including Audio Guide
Read our review →
Private Self-Guided Dinky Door Hunt in Cambridge
Read our review →
Buckingham Palace: Walking Tour with Entry & Audio Guide
Read our review →Browse the lists this tour appears in

